3-D Modeling
Before learning SolidWorks at Penn State I learned how to do 3D modeling in high school in a program called Autodesk 3dsMax. Here is one of the earlier stages of a car that I made from scratch. In the beginning it was fairly basic and very smooth. Scroll down to see the improvement.
![](supercar14.jpg)
As you can see the tail lights and engine bay aren't even close to completion.
![](supercar6.jpg)
This second stage has much more detail but is still very incomplete.
![](supercar32.jpg)
The engine bay and tail lights are now cut out.
![](supercar35.jpg)
This final stage is still not perfect but I was fairly satisfied with the end result.
![](supercar160.jpg)
The next step would be to create more body panels, the small number of body panels right now is not very realistic.
![](supercar158.jpg)
Convertible version in wireframe...
![](autoshow20.jpg)
...and in an auto show scene.
![](autoshow12.jpg)
A modified race version.
![](supercar80race.jpg)
Formula One type car, no specific F1 model year.
![](fone31.jpg)
An F1 car for the road.
![](F-two(29back).jpg)
I was messing around with lighting and rendering environments a lot at this point.
![](F-two(30back).jpg)
Some wheels and tires that are a bit more realistic.
And suddenly a kayak.