3-D Modeling
Before learning SolidWorks at Penn State I learned how to do 3D modeling in high school in a program called Autodesk 3dsMax. Here is one of the earlier stages of a car that I made from scratch. In the beginning it was fairly basic and very smooth. Scroll down to see the improvement.
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As you can see the tail lights and engine bay aren't even close to completion.
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This second stage has much more detail but is still very incomplete.
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The engine bay and tail lights are now cut out.
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This final stage is still not perfect but I was fairly satisfied with the end result.
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The next step would be to create more body panels, the small number of body panels right now is not very realistic.
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Convertible version in wireframe...
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...and in an auto show scene.
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A modified race version.
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Formula One type car, no specific F1 model year.
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An F1 car for the road.
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I was messing around with lighting and rendering environments a lot at this point.
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Some wheels and tires that are a bit more realistic.
And suddenly a kayak.